Monday 15 April 2013

I'm Back and a Solid Body Object Editor

I'm back in the land of blogging, you can call it lalahland this time.

I haven't been active due to real life stuff, as always. I did however start my Bsc. CS (Honours) degree and decided to take an awesome subject, Graphics.

For our first assignment we had to make a solid body object creator. The solid body object is created by mapping a cross section along a profile line or by mapping the profile line along the cross section.

Here is some screenshots of my editor:
Figure 1: Profile line curved around the cross section.

Figure 2: Profile line not curved around the cross section.

The four view areas on my editor are as follows:
  1. Top left view area: Profile line curve.
  2. Top right view area: Cross section curve.
  3. Bottom left view area: Animation screen. It rotates the solid body object in the bottom right view area around its Y axis.
  4. Bottom right view area: The solid body object. The axis can be freely to view the object mo different angles by clicking on the screen and dragging your mouse pointer in the direction you want to rotate the object. 

This 'editor' does not have the ability to save the objects. This is something I can add should I decide to make a tool out of it.

During a class on animation, I had an idea to convert this editor into an animation editor. So right now, this seems to be the editors future, animation.

Next post will most probably be about ray tracing as it is the assignment I am currently busy with.